'C#'에 해당되는 글 39건

  1. 2019.03.27 2. for, foreach, while
  2. 2019.03.27 12. WoW 캐릭터 생성 과제 (2단계+α 까지 완료)
  3. 2019.03.27 11. const(상수)와 enum(열거형)
  4. 2019.03.27 10. Class의 생성흐름 읽기 (동영상)
  5. 2019.03.26 9. WoW캐릭터 만들기 [~ing .0326]
  6. 2019.03.26 8. 멤버변수와 지역변수
  7. 2019.03.26 7. 형식변환
  8. 2019.03.26 6. using

2. for, foreach, while

C#/수업내용 2019. 3. 27. 14:19
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace study0327
{
    class App
    {
        public App()
        {
            int i = 0;
            
            string[] arrNames = { "홍길동""임꺽정""홍상직" };
 
            for (i = 0;  i<arrNames.Length; i++)
            {
                Console.Write(" {0}", arrNames[i]);
            }
 
            i = 0;
            while(i<arrNames.Length)
            {
                Console.Write(" {0}", arrNames[i]);
                i++;
            }
 
            foreach(string arr in arrNames)
            {
                Console.Write(" {0}", arr);
            }
            Console.ReadKey();
        }
    }
}
 
cs

foreach를 이용하여 배열의 원소들을 차례로 출력하는 예시를 작성해보았다.
for와 while도 같은 역할을 하게끔 작성했다.

결과 값은 : " 홍길동 임꺽정 홍상직 홍길동 임꺽정 홍상직 홍길동 임꺽정 홍상직"이다.



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Array를 이용하여 Inventory 만들기  (0) 2019.04.01
공부할것  (0) 2019.03.29
1. Method  (0) 2019.03.24
:

12. WoW 캐릭터 생성 과제 (2단계+α 까지 완료)

C#/과제 2019. 3. 27. 03:42

World Of Warcraft를 기반으로 진영, 종족, 직업 선택 및 특성 설명, 무기 착용까지 완료



플레이영상





코드


Program.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class Program
    {
        static void Main(string[] args)
        {
            new App();
        }
    }
}
 
cs



GameEnums.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class GameEnums
    {
        //Class 기본생성자
        public GameEnums()
        {
 
        }
        //진영 enum
        public enum eCamp
        {
            None = -1,
            Alliance,
            Horde
        }
        //얼라이언스 종족 enum
        public enum eAllianceTribe
        {
            None = -1,
            Human,
            Dwarf,
            NightElf,
            Gnome,
            Draenei,
            Worgen,
            Pandaren
        }
        //호드 종족 enum
        public enum eHordeTribe
        {
            None = -1,
            Orc,
            Undead,
            Tauren,
            Troll,
            BloodElf,
            Goblin,
            Pandaren
        }
        //직업 enum
        public enum eJob
        {
            None = -1,
            Warrior,
            Paladin,
            Hunter,
            Rogue,
            Priest,
            DeathKnight,
            Shamen,
            Mage,
            Warlock,
            Monk,
            Druid,
            DemonHunter
        }
    }
}
 
cs


Character.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    public class Character
    {
        public string characterName; //닉네임
        public string characterCamp; //진영
        public string characterTribe; //종족
        public string characterJob; //직업
        public string characterWeapon; //무기
        public int characterWeaponDamage; //무기데미지
 
        //기본생성자
        public Character()
        {
 
        }
    }
}
 
cs


Color.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class Color
    {
        public Color()
        {
 
        }
        public void ColorReset()
        {
            Console.ForegroundColor = ConsoleColor.Gray;
        }
        public void ColorRed()
        {
            Console.ForegroundColor = ConsoleColor.DarkRed;
        }
        public void ColorBlue()
        {
            Console.ForegroundColor = ConsoleColor.DarkBlue;
        }
        public void ColorMagenta()
        {
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
        }
        public void ColorGreen()
        {
            Console.ForegroundColor = ConsoleColor.DarkGreen;
        }
    }
}
 
cs


Trait.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class Trait
    {
        public Trait()
        {
 
        }
        public static void PrintTribeTrait(string characterTribe) //종족특성 출력함수
        {
            string text = System.IO.File.ReadAllText(@"E:\\workspace\\WOW_Make_Character\\Trait\\Tribe\\"+characterTribe+".txt");
            Console.WriteLine(text);
        }
        public static void PrintJobTrait(string characterJob) //직업특성 출력함수
        {
            string text = System.IO.File.ReadAllText(@"E:\\workspace\\WOW_Make_Character\\Trait\\Job\\" + characterJob + ".txt");
            Console.WriteLine(text);
        }
    }
}
 
cs



App.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class App
    {
        public App()
        {
            System.Media.SoundPlayer playMusic = new System.Media.SoundPlayer(@"E:\\workspace\\WOW_Make_Character\\wow.wav"); //음악파일 지정
            playMusic.PlayLooping(); //음악파일 루프재생
            string choiceCamp;
            int menuValue = 0;
            int parseValue;
            bool success;
            Character newCharacter = new Character(); //캐릭터 정보 저장 인스턴스
            Color color = new Color(); //컬러 변환 인스턴스
 
            while (menuValue != 100//생성실행
            {
                Console.Clear(); //콘솔창 지우기
 
                while (menuValue == 0)
                {
                    Console.Clear(); //콘솔창 지우기
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("World Of Warcraft에 오신 것을 환영합니다. 모험가님");
                    System.Threading.Thread.Sleep(1000);
                    Console.WriteLine("\n\t\t\t\t플레이하실 종족을 선택하세요");
                    System.Threading.Thread.Sleep(1000);
                    color.ColorBlue();
                    Console.Write("\n\t\t\t\t{0}", GameEnums.eCamp.Alliance);
                    color.ColorReset();
                    Console.Write(" VS ");
                    color.ColorRed();
                    Console.Write("{0}\t\t\t", GameEnums.eCamp.Horde);
                    color.ColorReset();
                    choiceCamp = Console.ReadLine();
                    if (choiceCamp == "얼라이언스" || choiceCamp == nameof(GameEnums.eCamp.Alliance) || choiceCamp == "alliance")
                    {
                        Console.Write("\n\n\t\t\t\t정의의 진영, 얼라이언스를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Alliance);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else if (choiceCamp == "호드" || choiceCamp == nameof(GameEnums.eCamp.Horde) || choiceCamp == "horde")
                    {
                        Console.Write("\n\n\t\t\t\t신념의 진영, 호드를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Horde);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else
                    {
                        Console.WriteLine("\n\t\t\t\t잘못 입력하였습니다!");
                        System.Threading.Thread.Sleep(1000);
                        Console.WriteLine("\n\t\t\t\t종족 선택화면으로 돌아갑니다.");
                        System.Threading.Thread.Sleep(1000);
                        break;
                    }
                }//진영 선택
 
                while (menuValue == 1)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0}진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.휴먼 2.드워프 3.나이트엘프 4.노움");
                        Console.Write("\n\t\t\t\t5.드레나이 6.늑대인간 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Human);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Dwarf);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.NightElf);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Gnome);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Draenei);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Worgen);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0} 진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.오크 2.언데드 3.타우렌 4.트롤");
                        Console.Write("\n\t\t\t\t5.블러드엘프 6.고블린 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Orc);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Undead);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Tauren);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Troll);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.BloodElf);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Goblin);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                }//종족 선택
 
                while (menuValue == 2)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Human")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Dwarf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 10.주술사");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "NightElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.악마사냥꾼 7.사제 8.드루이드 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Gnome")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Draenei")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.성기사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Worgen")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.마법사 5.흑마법사");
                            Console.Write("\n\t\t\t\t6.사제 7.드루이드 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.전사 7.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
 
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Orc")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Undead")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Tauren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.사제 5.드루이드");
                            Console.Write("\n\t\t\t\t6.주술사 7.성기사 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Troll")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.전사 9.주술사 10.드루이드");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "BloodElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 10.악마사냥꾼");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Goblin")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.주술사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.주술사");
                            Console.Write("\n\t\t\t\t6.사제 7.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                    }
                }//직업 선택
 
                while (menuValue == 3)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.Write("캐릭터의 이름을 입력하세요 : ");
                    newCharacter.characterName = Console.ReadLine();
                    Console.WriteLine("\n\t\t\t\t{0}이(가) 생성됩니다. (Y/N)", newCharacter.characterName);
                    Console.Write("\n\t\t\t\t전단계로 되돌아가기(Z), 종료하기(X) : ");
                    ConsoleKey characterNameYN = Console.ReadKey().Key;
                    if (characterNameYN == ConsoleKey.Y)
                    {
                        if (newCharacter.characterJob == nameof(GameEnums.eJob.Warrior))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Paladin))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Hunter))
                        {
                            newCharacter.characterWeapon = "낡은 활";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Rogue))
                        {
                            newCharacter.characterWeapon = "낡은 단도";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Priest))
                        {
                            newCharacter.characterWeapon = "낡은 성경";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DeathKnight))
                        {
                            newCharacter.characterWeapon = "영혼이 서린 대검";
                            newCharacter.characterWeaponDamage = 5;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Shamen))
                        {
                            newCharacter.characterWeapon = "낡은 목걸이";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Mage))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Warlock))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Monk))
                        {
                            newCharacter.characterWeapon = "낡은 메이스";
                            newCharacter.characterWeaponDamage = 4;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Druid))
                        {
                            newCharacter.characterWeapon = "낡은 장창";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DemonHunter))
                        {
                            newCharacter.characterWeapon = "낡은 블레이드";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        menuValue = 5;
                    }
                    else if (characterNameYN == ConsoleKey.N)
                    {
                        Console.Clear();
                        continue;
                    }
                    else if (characterNameYN == ConsoleKey.Z)
                    {
                        menuValue = 2;
                    }
                    else if (characterNameYN == ConsoleKey.X)
                    {
                        menuValue = 100;
                    }
                    else
                    {
                        Console.Write("\t\t\t\t잘못입력하셨습니다.");
                        System.Threading.Thread.Sleep(1000);
                        Console.Clear();
                        continue;
                    }
                }//닉네임 입력 및 무기지급 (생성완료)
 
                while (menuValue == 5)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("유저의 데이터를 불러옵니다.");
                    System.Threading.Thread.Sleep(1500);
 
                    Console.SetCursorPosition(3512);
                    for (int i = 0; i < 10; i++)
                    {
                        Console.Write("■");
                        System.Threading.Thread.Sleep(500);
                    }
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.Write("{0}님 환영합니다!", newCharacter.characterName);
                    System.Threading.Thread.Sleep(3000);
                    menuValue = 6;
 
                    while (menuValue == 6)
                    {
                        Console.Clear();
                        Console.SetCursorPosition(028);
                        Console.Write("1.캐릭터 정보보기  2.캐릭터 특성보기 3.종료하기");
                        var choiceCharacterInfo = Console.ReadKey().Key;
                        if (choiceCharacterInfo == ConsoleKey.D1 || choiceCharacterInfo == ConsoleKey.NumPad1)
                        {
                            Console.Clear();
                            Console.SetCursorPosition(3210);
                            Console.WriteLine("ID : {0}\t 진영 : {1}\t 종족 : {2}", newCharacter.characterName, newCharacter.characterCamp, newCharacter.characterTribe);
                            Console.WriteLine("\n\t\t\t\t직업 : {0}\t 착용 중인 무기 : {1}(데미지:{2})", newCharacter.characterJob, newCharacter.characterWeapon, newCharacter.characterWeaponDamage);
                            Console.ReadKey();
                        }
                        else if (choiceCharacterInfo == ConsoleKey.D2 || choiceCharacterInfo == ConsoleKey.NumPad2)
                        {
                            Console.Clear();
                            Console.SetCursorPosition(1901); //19,13으로 출력
                            color.ColorMagenta();
                            Console.WriteLine("종족 특성");
                            color.ColorReset();
                            Trait.PrintTribeTrait(newCharacter.characterTribe);
 
                            Console.SetCursorPosition(1915);
                            color.ColorGreen();
                            Console.WriteLine("직업 특성");
                            color.ColorReset();
                            Trait.PrintJobTrait(newCharacter.characterJob);
                            Console.ReadKey();
                        }
                        else if (choiceCharacterInfo == ConsoleKey.D3 || choiceCharacterInfo == ConsoleKey.NumPad3)
                        {
                            Console.Clear();
                            Console.SetCursorPosition(3210);
                            color.ColorRed();
                            Console.Write("{0}님, 전장에서 기다리고 있겠습니다...", newCharacter.characterName);
                            color.ColorReset();
                            System.Threading.Thread.Sleep(3000);
                            Console.SetCursorPosition(3220);
                            menuValue = 100;
                        }
                        else
                        {
                            Console.Clear();
                            Console.SetCursorPosition(3210);
                            Console.Write("잘못된 입력입니다.");
                            System.Threading.Thread.Sleep(1000);
                        }
                    }
                }
            }
        }
 
    }
}
 
cs





패치 방안

1. 멀티 쓰레딩을 통해 윈도우 폼을 활용하여 인터페이스 강화

2. 전투 기능 추가

3. 인벤토리 기능 추가

4. 지역별 배경음악 추가

5. 생성 후 인스턴스의 필드 값이 출력되는 것을 변환 ex)직업 : NightElf -> 직업 : 나이트엘프

6. 코드 분할, 메서드 화


느낀 점

역시 코딩은 재밌다.

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10. Class의 생성흐름 읽기 (동영상)  (0) 2019.03.27
9. WoW캐릭터 만들기 [~ing .0326]  (0) 2019.03.26
:

11. const(상수)와 enum(열거형)

C#/과제 2019. 3. 27. 01:23

const(상수)

const 키워드는 상수를 선언할 때 사용한다.

상수는 변수와는 다르게 값을 변경할 수 없으며, 컴파일 타임에 값이 정해진다.

const는 선언과 동시에 초기화해야 하며, 사용자 정의 형식은 const를 사용할 수 없다.

또한, static 필드, 메서드와 같이 따로 인스턴스화 되지 않아도 접근하여 사용할 수 있다.

위의 캡처 처럼 L_Value가 될 수 없다. 변할 수 없는 값이기 때문에 R_Value의 값을 대입할 수 없기 때문이다.

또한, static처럼 App Class를 인스턴스화 하지 않아도 위의 App.number같이 접근하여 사용할 수 있다.


enum(열거형)

enum 키워드는 상수들의 집합을 열거형으로 선언하는데 사용된다.

사용 형식은 enum City {Seoul, Incheon, Sungnam, Paju, Suwon, Gwangju}; 이런식인데, 이들 모두가 상수여야한다.

Seoul부터 차례대로 0, 1, 2, 3, 4, 5의 값을 가지게 된다.

enum City {Seoul=10, Incheon, Sungnam, Paju, Suwon, Gwangju};

이렇게 사용했을 경우, Seoul부터 차례대로 10, 11, 12, 13, 14, 15의 값을 가지게 되는 것이다.

enum City {Seoul=10, Incheon=17, Sungnam=77, Paju=33, Suwon=55, Gwangju=29};

이런식으로 각자에게 값을 할당해 주는 것도 가능하다.

할당하지 않았을 때의 default 값

할당된 값


출처

Microsoft Docs

const 키워드(C# 참조)

https://docs.microsoft.com/ko-kr/dotnet/csharp/language-reference/keywords/const


enum 키워드(C# 참조)

https://docs.microsoft.com/ko-kr/dotnet/csharp/language-reference/keywords/enum


:

10. Class의 생성흐름 읽기 (동영상)

C#/과제 2019. 3. 27. 00:56


세세하게 설명한 버전



아래는 연습영상







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8. 멤버변수와 지역변수  (0) 2019.03.26
7. 형식변환  (0) 2019.03.26
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9. WoW캐릭터 만들기 [~ing .0326]

C#/과제 2019. 3. 26. 21:34


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1126
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class App
    {
        public App()
        {
            System.Media.SoundPlayer playMusic = new System.Media.SoundPlayer(@"E:\\workspace\\WOW_Make_Character\\wow.wav"); //음악파일 지정
            playMusic.PlayLooping(); //음악파일 루프재생
            string choiceCamp;
            int menuValue = 0;
            int parseValue;
            bool success;
            Character newCharacter = new Character(); //캐릭터 정보 저장 인스턴스
            Color color = new Color(); //컬러 변환 인스턴스
            //string text = System.IO.File.ReadAllText(@"E:\\workspace\\WOW_Make_Character\\tribe\\Troll.txt");
            //메모장 불러와서 특성 출력 예정
            
 
            while (menuValue != 100//생성실행
            {
                Console.Clear(); //콘솔창 지우기
 
                while (menuValue == 0)
                {
                    Console.Clear(); //콘솔창 지우기
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("World Of Warcraft에 오신 것을 환영합니다. 모험가님");
                    System.Threading.Thread.Sleep(1000);
                    Console.WriteLine("\n\t\t\t\t플레이하실 종족을 선택하세요");
                    System.Threading.Thread.Sleep(1000);
                    color.ColorBlue();
                    Console.Write("\n\t\t\t\t{0}", GameEnums.eCamp.Alliance);
                    color.ColorReset();
                    Console.Write(" VS ");
                    color.ColorRed();
                    Console.Write("{0}\t\t\t", GameEnums.eCamp.Horde);
                    color.ColorReset();
                    choiceCamp = Console.ReadLine();
                    if (choiceCamp == "얼라이언스" || choiceCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.Write("\n\n\t\t\t\t정의의 진영, 얼라이언스를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Alliance);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else if (choiceCamp == "호드" || choiceCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.Write("\n\n\t\t\t\t신념의 진영, 호드를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Horde);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else
                    {
                        Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                        System.Threading.Thread.Sleep(1000);
                        Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                        System.Threading.Thread.Sleep(1000);
                        break;
                    }
                }//진영 선택
 
                while (menuValue == 1)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0}진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.휴먼 2.드워프 3.나이트엘프 4.노움");
                        Console.Write("\n\t\t\t\t5.드레나이 6.늑대인간 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Human);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Dwarf);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.NightElf);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Gnome);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Draenei);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Worgen);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0} 진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.오크 2.언데드 3.타우렌 4.트롤");
                        Console.Write("\n\t\t\t\t5.블러드엘프 6.고블린 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Orc);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Undead);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Tauren);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Troll);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.BloodElf);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Goblin);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                }//종족 선택
 
                while (menuValue == 2)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Human")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Dwarf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 10.주술사");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "NightElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.악마사냥꾼 7.사제 8.드루이드 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Gnome")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Draenei")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.성기사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Worgen")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.마법사 5.흑마법사");
                            Console.Write("\n\t\t\t\t6.사제 7.드루이드 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.전사 7.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
 
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Orc")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Undead")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Tauren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.사제 5.드루이드");
                            Console.Write("\n\t\t\t\t6.주술사 7.성기사 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Troll")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.전사 9.주술사 10.드루이드");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "BloodElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.Warlock 7.Priest 8.성기사 9.Warrior 10.DemonHunter");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Goblin")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.주술사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.주술사");
                            Console.Write("\n\t\t\t\t6.사제 7.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                    }
                }//직업 선택
 
                while (menuValue == 3)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.Write("캐릭터의 이름을 입력하세요 : ");
                    newCharacter.characterName = Console.ReadLine();
                    Console.WriteLine("\n\t\t\t\t{0}이(가) 생성됩니다. (Y/N)",newCharacter.characterName);
                    Console.Write("\n\t\t\t\t전단계로 되돌아가기(Z), 종료하기(X) : ");
                    ConsoleKey characterNameYN = Console.ReadKey().Key;
                    if (characterNameYN == ConsoleKey.Y)
                    {
                        if(newCharacter.characterJob == nameof(GameEnums.eJob.Warrior))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Paladin))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Hunter))
                        {
                            newCharacter.characterWeapon = "낡은 활";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Rogue))
                        {
                            newCharacter.characterWeapon = "낡은 단도";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Priest))
                        {
                            newCharacter.characterWeapon = "낡은 성경";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DeathKnight))
                        {
                            newCharacter.characterWeapon = "영혼이 서린 대검";
                            newCharacter.characterWeaponDamage = 5;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Shamen))
                        {
                            newCharacter.characterWeapon = "낡은 목걸이";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Mage))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Warlock))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Monk))
                        {
                            newCharacter.characterWeapon = "낡은 메이스";
                            newCharacter.characterWeaponDamage = 4;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Druid))
                        {
                            newCharacter.characterWeapon = "낡은 장창";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DemonHunter))
                        {
                            newCharacter.characterWeapon = "낡은 블레이드";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        menuValue = 5;
                    }
                    else if (characterNameYN == ConsoleKey.N)
                    {
                        Console.Clear();
                        continue;
                    }
                    else if (characterNameYN == ConsoleKey.Z)
                    {
                        menuValue = 2;
                    }
                    else if (characterNameYN == ConsoleKey.X)
                    {
                        menuValue = 100;
                    }
                    else
                    {
                        Console.Write("\t\t\t\t잘못입력하셨습니다.");
                        System.Threading.Thread.Sleep(1000);
                        Console.Clear();
                        continue;
                    }
                }//닉네임 입력 및 무기지급 (생성완료)
 
                while (menuValue == 5)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("유저의 데이터를 불러옵니다.");
                    System.Threading.Thread.Sleep(2000);
                    
                    Console.SetCursorPosition(3512);
                    for(int i=0; i<10; i++)
                    {
                        Console.Write("■");
                        System.Threading.Thread.Sleep(500);
                    }
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("{0}님 환영합니다!\n\t\t\t\t진영 : {1}, 종족 : {2}, 직업 : {3}", newCharacter.characterName, newCharacter.characterCamp, newCharacter.characterTribe, newCharacter.characterJob);
                    Console.WriteLine("\n\t\t\t\t착용 중인 무기 : {0}(데미지:{1})", newCharacter.characterWeapon, newCharacter.characterWeaponDamage);
                    Console.ReadKey();
                }
            }
        }
 
    }
}
 
cs


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8. 멤버변수와 지역변수  (0) 2019.03.26
7. 형식변환  (0) 2019.03.26
6. using  (0) 2019.03.26
:

8. 멤버변수와 지역변수

C#/과제 2019. 3. 26. 03:09

멤버변수?

멤버변수란 Class 내에 선언되는 변수를 뜻한다. Class의 멤버로는 멤버변수와 멤버메서드가 있다.

멤버변수도 2가지로 나뉘는데 바로 클래스변수와 인스턴스변수 이다.

클래스변수는 static으로 선언하여 인스턴스를 생성하지 않아도 접근하여 사용할 수 있으며, new를 통한 인스턴스 생성시 static은 제외하고 생성된다.

인스턴스변수는 new를 통하여 인스턴스를 생성 시 메모리가 할당되어 인스턴스 생성 후 부터 사용할 수 있다.

private수준의 변수에 접근할 때에는 Class내에서 "this."를 이용하여 접근하고,

public수준의 변수에 접근할 때에는 Class밖에서도 ClassName.변수명 을 통하여 접근이 가능하다.


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Pc
{
    private int age = 10;
    public static string name = "삼보컴퓨터";
    public Pc()
    {
    }
}
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine(Pc.name);
        }
    }
}
 
cs

위의 예제를 보면, 클래스변수를 이용하는 예제인데, 분명 우리는 Pc라는 Class의 인스턴스를 Main에서 생성하지 않았지만,

Pc.name으로 Pc클래스 내의 name변수에 접근하여 값을 가져올 수 있다.

또한 결과값은 위와 같이 정상적으로 name이 가리키는 string 값인 "삼보컴퓨터"가 출력이 된다.



그럼 인스턴스변수는 어떨까?

위와 같이 클래스변수인 name에는 접근할 수 있지만,

Pc라는 Class의 인스턴스가 생성되지 않았으므로 age라는 변수는 실체하지 않아 접근이 불가하다.

하지만, 이처럼 Pc 클래스의 인스턴스를 생성하고 난 후라면 멤버변수인 age에 접근할 수 있게 된다.

but! 클래스변수인 name은 존재하지 않는다. static 멤버로서 프로그램 실행시에 바로 메모리가 할당되어 더 이상 생성하지 않기 때문이다.





지역변수?

지역변수는 한마디로 Method내에서 선언되고 존재하는 변수이다.

Method가 호출되면서 Stack에 변수포함 데이터들이 쌓이고, Method가 소멸하면서 Stack이 비워지기 때문에 지역변수는 Method가 소멸할 때 같이 소멸한다.

그 말인 즉슨, 지역변수는 Method내부가 아닌 다른 곳에서 사용하려고 하면 사용할 수 없다.

예제를 보고 확인해보자.


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
MakeInt();
            Console.WriteLine(a);
        }
        static int MakeInt()
        {
            int a = 10;
            return a;
        }
    }
}

cs

    위의 예제는 정적Method MakeInt 내에 integer형 a라는 변수에 10이라는 값을 넣어주었다.

그 후 리턴을 했으나, 그 값을 받는 자는 없고, Main에서 a의 값을 출력하는 코드이다.

이 프로그램은 오류가 난다. 왜일까?


바로 integer형 a라는 변수는 Method내에 존재하는 지역변수 이므로, MakeInt Method에서 return a;를 함으로서 Method가 종료됨과 동시에

integer형 a라는 변수는 메모리에서 소멸한다.

그렇기 때문에 Main에서 Console.WriteLine을 통하여 a의 값을 출력하려고 하지만

이와 같이 오류가 발생하는 것이다.



이렇게 두 가지의 변수 종류를 알아보았는데, 정리해보자면

Class에 존재하는 멤버변수는 프로그램이 실행되거나(클래스변수), 인스턴스가 생성되었을 때(인스턴스변수)로 나뉘며,

메모리가 할당되어 있는 동안에는 엑세스하여 사용할 수 있다.

Method에 존재하는 지역변수는 Method가 호출됨과 동시에 생성되며, Method가 return하고 종료됨과 동시에 소멸한다.

즉, Method가 존재하는 동안에는 엑세스하여 사용할 수 있다.



참조

Microsoft Docs

https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/classes-and-structs/fields (필드(C# 프로그래밍 가이드))

https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/classes-and-structs/members (멤버(C# 프로그래밍 가이드))


Blog

C# 변수의 범위 (꿈꾸는느티나무)

https://dreamzelkova.tistory.com/entry/C-%EB%B3%80%EC%88%98%EC%9D%98-%EB%B2%94%EC%9C%84


지역 변수와 멤버 변수 (사는거 징그럽다...)

https://bsj10k2.tistory.com/23


[Unity로 배우는 C#] C# 멤버변수와 지역변수 (Programmers)

https://www.youtube.com/watch?v=AMCoUEpbWj4

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7. 형식변환  (0) 2019.03.26
6. using  (0) 2019.03.26
5. Stack과 Heap  (0) 2019.03.25
:

7. 형식변환

C#/과제 2019. 3. 26. 02:19

형식변환

우리가 공부하는 C#에는 각종 데이터 타입이 존재한다. 값형식의 int, double, float, 참조형식의 class, string 등등...

어떠한 변수에 값을 담을 때 우리는 들어올 값을 예측하고 그 값의 형식에 따라 변수의 데이터 타입을 지정한다.


예를 들어 integer 타입 6과목의 시험점수를 입력받았다고 가정해보자.

그럼 이 6과목의 평균은 딱 맞게도 integer 타입에 맞게 정수일 수도 있고, 타입과 다르게 소수일 수도 있다.

이러한 경우에는 어떻게 해야할까?

int average = (a+b+c+d+e+f)/6; 을 했을 때 과연 오류가 단 한번도 안날까?

이러한 경우에 사용하는 것이 형식변환이다.


-형식변환에는 특수구문이 필요하지 않은 [암시적 변환], 캐스트 연산자를 통한 [명시적 변환].

 변환 연산자를 이용한 [사용자 정의 변환], 도우미 클래스를 활용한 [도우미 클래스 이용 변환]이 있다.


-암시적 변환은 a에서 b라는 데이터타입으로 변환할 때, 데이터 손실이 없을 경우 가능하다.

 추가적인 연산자가 없어도 데이터의 손실이 없기 때문에 별 오류가 없이 컴파일이 되는 것이다.

 ex) int(32비트 정수)타입의 값을 long(64비트 정수)타입의 변수에 넣는다.


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            int num = 1000;
            long longNum = num;
        }
    }
}
cs
     위의 예제에서 num은 32비트 정수형인 int 데이터타입이고,

 longNum은 64비트 정수형인 long 데이터타입이기 때문에 암시적 변환이 가능하다.


-명시적 변환은 변환을 수행할 때 데이터의 손실될 수 있을 때, 캐스트라는 것을 이용해 명시해주고 변환하는 것을 뜻한다.

 이는 컴파일러가 손실이 예상되는 경우 오류를 리턴하면서 컴파일이 되지 않는다. 이를 캐스트를 통해 개발자가 인지함을 명시하고 변환하는 것이다.

위의 예제를 보면 알 수 있다. 64비트 데이터타입 double을 32비트 데이터타입 integer형에 대입할 경우 변활할 수 없다는 경고문이 출력된다.

이를 아래와 같이 (int)라는 캐스트를 이용해 명시해줄 경우

아무런 경고문이 출력되지 않는다. 이는 double형 num의 값인 1.55를 정수형 integerNum에 대입하는 과정에서

0.55가 손실되는 것을 인지하고 있다는 것을 (int)라는 캐스트를 통해 명시를 해줬기 때문이다.

그럼 integerNum에는 double형 num의 값인 1.55에서 0.55가 손실되고 1이 대입이 되므로 출력하면 위와 같은 결과를 나타낸다.



이 암시적 변환과 명시적 변환은 클래스 간에도 적용이 된다.

예를 들어 Mother Class와 Child Class가 있다. Child Class는 Mother Class를 상속한다.

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Mother
{
    public int age = 10;
    public Mother()
    {
        Console.WriteLine("부모생성자 호출");
    }
}
class Child : Mother
{
    public string name = "자식";
    public Child()
    {
        Console.WriteLine("자식생성자 호출");
    }
}
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            Mother M = new Child();
        }
    }
}
cs
Child Class는 Mother Class를 상속하므로 기본적으로 age라는 10의 값을 가진 integer형 변수를 가지고 있다.

Mother라는 기본 클래스가 자신을 상속한 Child Class를 가리킬 때는 손실되는 데이터가 없으므로 암시적 변환이 가능하다. (Mother M = new Child();)

기본적으로 상속받은 클래스는 부모클래스의 멤버 변수와 메서드를 상속받고, 추가 적인 멤버 변수와 메서드를 지니기 때문이다.



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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Mother
{
    private int age = 10;
    public Mother()
    {
        
        Console.WriteLine("부모생성자 호출");
    }
}
class Child : Mother
{
    public string name = "자식";
    public Child()
    {
        Console.WriteLine("자식생성자 호출");
    }
}
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            Mother M = new Child();
            Child C = new Mother();
        }
    }
}

cs

이 예제는 오류가 난다. 왜 날까?

바로 Child Class는 위의 예시처럼 Mother Class를 상속했고, Mother Class의 멤버 변수인 age외에도 다른 변수인 name이 있기 때문이다.

그 말인 즉슨 상속받은 클래스가 상속하는 클래스로 변환을 할 때 암시적 변환이 불가능하다는 것이다.

왜? 바로 위에서 확인했듯, 데이터가 손실될 수 있기 때문이다. 그럼 이 것을 변환하려면 어떻게 해야할까?



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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
class Mother
{
    private int age = 10;
    public Mother()
    {
        
        Console.WriteLine("부모생성자 호출");
    }
}
class Child : Mother
{
    public string name = "자식";
    public Child()
    {
        Console.WriteLine("자식생성자 호출");
    }
}
namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            Mother M = new Child();
            Child C = (Child)new Mother();
        }
    }
}
cs
이렇게! (Child)라는 캐스트를 new Mother();앞에 명시해줌으로서 명시적 변환이 가능해진다.



※사용자 정의 변환과 도우미 클래스 이용 변환은 추가 예정


참조

Microsoft Docs

https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/types/casting-and-type-conversions (캐스팅 및 형식변환)

https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/statements-expressions-operators/using-conversion-operators

(변환 연산자 사용)

https://docs.microsoft.com/ko-kr/dotnet/csharp/tutorials/inheritance (C# 및 .NET의 상속)




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6. using

C#/과제 2019. 3. 26. 00:47

using?

- using은 using지시문, using정적지시문, using문으로 구분된다.


- using 지시문은 3가지의 용도를 가지고 있다.

- using System; 과 같이 사용할 경우 System에 있는 모든 메서드와 형식을 사용할 수 있다.

- using static System.Console; 같은 경우 정적 멤버 및 중첩 형식에 엑세스하여 사용할 수 있다.

- using Sys = System; 과 같이 네임스페이스 또는 형식에 대한 별칭을 부여하여 코드내에서 별칭으로 사용할 수 있다.


tip) 사실 다른 개념이지만, C, C++에서 전처리기를 이용하여 헤더파일을 읽어오는데, 

     그와 비슷한 맥락이라고 이해하면 조금 더 쉽게 다가갈 수 있다.



위의 예시처럼 System이라는 namespace를 using으로 사용하지 않을 경우, 오류가 난다.

왜냐하면 3번째 캡처를 보면 알 수 있는데, Console은 사실 System의 아래에 속하는 Class이기 때문이다.

그래서 Write와 WriteLine은 System에 속한 Class Console의 메서드인 것이다.




위의 예시는 두번째 사용법인데, 바로 static을 이용하여 정적멤버 및 중첩 형식에만 엑세스하여 사용하는 경우이다.

첫 번째 캡처를 보면 System은 namespace이므로 using static 지시문을 사용할 수 없다고 뜬다. using static은 형식에만 적용할 수 있기 때문이다.

형식이란? 우리가 아는 값형식, 참조형식, 사용자지정형식(struct, class)등을 얘기한다.

그렇기 때문에 System namespace 아래 존재하는 class인 Console은 using static을 통하여 정적 접근이 가능한 것이다.




위의 예시는 세번째 사용법인 별칭 부여방법이다.

위에서 설명했듯이 Console은 System namespace에 속하는 Class인데 우리는 첫줄에서 using sys = System;을 통하여

System을 sys라는 별칭으로 부르겠다는 것을 명시했다.

그래서 Console이라고 쳤을 때는 이 Console이 어느 곳에 속해 있는 멤버인지 알 수 없으므로

sys.Console로 작성하여 System에 속하는 Class라고 알려주어야 한다.





※using정적지시문과 using문은 추후 추가할 예정


참조

Micorsoft Docs

https://docs.microsoft.com/ko-kr/dotnet/csharp/language-reference/keywords/using-directive (using 지시문)

https://docs.microsoft.com/ko-kr/dotnet/csharp/programming-guide/types/ (형식)

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