9. WoW캐릭터 만들기 [~ing .0326]

C#/과제 2019. 3. 26. 21:34


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1126
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace WOW_Make_Character
{
    class App
    {
        public App()
        {
            System.Media.SoundPlayer playMusic = new System.Media.SoundPlayer(@"E:\\workspace\\WOW_Make_Character\\wow.wav"); //음악파일 지정
            playMusic.PlayLooping(); //음악파일 루프재생
            string choiceCamp;
            int menuValue = 0;
            int parseValue;
            bool success;
            Character newCharacter = new Character(); //캐릭터 정보 저장 인스턴스
            Color color = new Color(); //컬러 변환 인스턴스
            //string text = System.IO.File.ReadAllText(@"E:\\workspace\\WOW_Make_Character\\tribe\\Troll.txt");
            //메모장 불러와서 특성 출력 예정
            
 
            while (menuValue != 100//생성실행
            {
                Console.Clear(); //콘솔창 지우기
 
                while (menuValue == 0)
                {
                    Console.Clear(); //콘솔창 지우기
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("World Of Warcraft에 오신 것을 환영합니다. 모험가님");
                    System.Threading.Thread.Sleep(1000);
                    Console.WriteLine("\n\t\t\t\t플레이하실 종족을 선택하세요");
                    System.Threading.Thread.Sleep(1000);
                    color.ColorBlue();
                    Console.Write("\n\t\t\t\t{0}", GameEnums.eCamp.Alliance);
                    color.ColorReset();
                    Console.Write(" VS ");
                    color.ColorRed();
                    Console.Write("{0}\t\t\t", GameEnums.eCamp.Horde);
                    color.ColorReset();
                    choiceCamp = Console.ReadLine();
                    if (choiceCamp == "얼라이언스" || choiceCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.Write("\n\n\t\t\t\t정의의 진영, 얼라이언스를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Alliance);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else if (choiceCamp == "호드" || choiceCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.Write("\n\n\t\t\t\t신념의 진영, 호드를 선택하시겠습니까? (Y/N) : ");
                        ConsoleKey choiceYesOrNo = Console.ReadKey().Key;
                        if (choiceYesOrNo == ConsoleKey.Y)
                        {
                            newCharacter.characterCamp = nameof(GameEnums.eCamp.Horde);
                            menuValue = 1;
                            break;
                        }
                        else if (choiceYesOrNo == ConsoleKey.N)
                        {
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                        else
                        {
                            Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                            System.Threading.Thread.Sleep(1000);
                            Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                            System.Threading.Thread.Sleep(1000);
                            break;
                        }
                    }
                    else
                    {
                        Console.WriteLine("\n\t\t\t잘못 입력하였습니다!");
                        System.Threading.Thread.Sleep(1000);
                        Console.WriteLine("\n\t\t\t종족 선택화면으로 돌아갑니다.");
                        System.Threading.Thread.Sleep(1000);
                        break;
                    }
                }//진영 선택
 
                while (menuValue == 1)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0}진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.휴먼 2.드워프 3.나이트엘프 4.노움");
                        Console.Write("\n\t\t\t\t5.드레나이 6.늑대인간 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Human);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Dwarf);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.NightElf);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Gnome);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Draenei);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Worgen);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eAllianceTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.WriteLine("{0} 진영에 속하는 종족 중 하나를 선택합니다.", newCharacter.characterCamp);
                        Console.WriteLine("\n\t\t\t\t1.오크 2.언데드 3.타우렌 4.트롤");
                        Console.Write("\n\t\t\t\t5.블러드엘프 6.고블린 7.판다렌 8.돌아가기    : ");
                        success = Int32.TryParse(Console.ReadLine(), out parseValue);
                        if (success)
                        {
                            switch (parseValue)
                            {
                                case 1:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Orc);
                                    menuValue = 2;
                                    break;
                                case 2:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Undead);
                                    menuValue = 2;
                                    break;
                                case 3:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Tauren);
                                    menuValue = 2;
                                    break;
                                case 4:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Troll);
                                    menuValue = 2;
                                    break;
                                case 5:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.BloodElf);
                                    menuValue = 2;
                                    break;
                                case 6:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Goblin);
                                    menuValue = 2;
                                    break;
                                case 7:
                                    newCharacter.characterTribe = nameof(GameEnums.eHordeTribe.Pandaren);
                                    menuValue = 2;
                                    break;
                                case 8:
                                    menuValue = 0;
                                    break;
                                default:
                                    Console.Write("\t\t\t잘못된 입력입니다! 다시 선택해주세요!");
                                    System.Threading.Thread.Sleep(1000);
                                    Console.Clear();
                                    break;
                            }
                        }
                        else
                        {
                            Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                            System.Threading.Thread.Sleep(1000);
                            Console.Clear();
                        }
                    }
                }//종족 선택
 
                while (menuValue == 2)
                {
                    Console.Clear();
                    if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Alliance))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Human")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Dwarf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.성기사 9.전사 10.주술사");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "NightElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.악마사냥꾼 7.사제 8.드루이드 9.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Gnome")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Draenei")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.성기사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Worgen")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.마법사 5.흑마법사");
                            Console.Write("\n\t\t\t\t6.사제 7.드루이드 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.사제");
                            Console.Write("\n\t\t\t\t6.전사 7.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
 
                    }
                    else if (newCharacter.characterCamp == nameof(GameEnums.eCamp.Horde))
                    {
                        Console.SetCursorPosition(3210);
                        Console.Write("{0}의 직업을 선택합니다.", newCharacter.characterTribe);
                        if (newCharacter.characterTribe == "Orc")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.전사 8.주술사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Undead")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Tauren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.사냥꾼 3.수도사 4.사제 5.드루이드");
                            Console.Write("\n\t\t\t\t6.주술사 7.성기사 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Troll")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.흑마법사 7.사제 8.전사 9.주술사 10.드루이드");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Druid);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "BloodElf")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.수도사 5.마법사");
                            Console.WriteLine("\n\t\t\t\t6.Warlock 7.Priest 8.성기사 9.Warrior 10.DemonHunter");
                            Console.Write("\n\t\t\t\t0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Paladin);
                                        menuValue = 3;
                                        break;
                                    case 9:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 10:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DemonHunter);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Goblin")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.죽음의기사 2.도적 3.사냥꾼 4.주술사 5.마법사");
                            Console.Write("\n\t\t\t\t6.흑마법사 7.사제 8.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.DeathKnight);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warlock);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 8:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                        else if (newCharacter.characterTribe == "Pandaren")
                        {
                            Console.WriteLine("\n\n\t\t\t\t1.도적 2.사냥꾼 3.수도사 4.마법사 5.주술사");
                            Console.Write("\n\t\t\t\t6.사제 7.전사 0.되돌아가기 : ");
                            success = Int32.TryParse(Console.ReadLine(), out parseValue);
                            if (success)
                            {
                                switch (parseValue)
                                {
                                    case 1:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Rogue);
                                        menuValue = 3;
                                        break;
                                    case 2:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Hunter);
                                        menuValue = 3;
                                        break;
                                    case 3:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Monk);
                                        menuValue = 3;
                                        break;
                                    case 4:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Mage);
                                        menuValue = 3;
                                        break;
                                    case 5:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Shamen);
                                        menuValue = 3;
                                        break;
                                    case 6:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Priest);
                                        menuValue = 3;
                                        break;
                                    case 7:
                                        newCharacter.characterJob = nameof(GameEnums.eJob.Warrior);
                                        menuValue = 3;
                                        break;
                                    case 0:
                                        menuValue = 1;
                                        break;
                                }
                            }
                            else
                            {
                                Console.Write("\t\t\t\t잘못된 입력입니다! 다시 입력해주세요!");
                                System.Threading.Thread.Sleep(1000);
                                Console.Clear();
                            }
                        }
                    }
                }//직업 선택
 
                while (menuValue == 3)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.Write("캐릭터의 이름을 입력하세요 : ");
                    newCharacter.characterName = Console.ReadLine();
                    Console.WriteLine("\n\t\t\t\t{0}이(가) 생성됩니다. (Y/N)",newCharacter.characterName);
                    Console.Write("\n\t\t\t\t전단계로 되돌아가기(Z), 종료하기(X) : ");
                    ConsoleKey characterNameYN = Console.ReadKey().Key;
                    if (characterNameYN == ConsoleKey.Y)
                    {
                        if(newCharacter.characterJob == nameof(GameEnums.eJob.Warrior))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Paladin))
                        {
                            newCharacter.characterWeapon = "낡은 대검";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Hunter))
                        {
                            newCharacter.characterWeapon = "낡은 활";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Rogue))
                        {
                            newCharacter.characterWeapon = "낡은 단도";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Priest))
                        {
                            newCharacter.characterWeapon = "낡은 성경";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DeathKnight))
                        {
                            newCharacter.characterWeapon = "영혼이 서린 대검";
                            newCharacter.characterWeaponDamage = 5;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Shamen))
                        {
                            newCharacter.characterWeapon = "낡은 목걸이";
                            newCharacter.characterWeaponDamage = 2;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Mage))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Warlock))
                        {
                            newCharacter.characterWeapon = "낡은 지팡이";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Monk))
                        {
                            newCharacter.characterWeapon = "낡은 메이스";
                            newCharacter.characterWeaponDamage = 4;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.Druid))
                        {
                            newCharacter.characterWeapon = "낡은 장창";
                            newCharacter.characterWeaponDamage = 1;
                        }
                        else if (newCharacter.characterJob == nameof(GameEnums.eJob.DemonHunter))
                        {
                            newCharacter.characterWeapon = "낡은 블레이드";
                            newCharacter.characterWeaponDamage = 3;
                        }
                        menuValue = 5;
                    }
                    else if (characterNameYN == ConsoleKey.N)
                    {
                        Console.Clear();
                        continue;
                    }
                    else if (characterNameYN == ConsoleKey.Z)
                    {
                        menuValue = 2;
                    }
                    else if (characterNameYN == ConsoleKey.X)
                    {
                        menuValue = 100;
                    }
                    else
                    {
                        Console.Write("\t\t\t\t잘못입력하셨습니다.");
                        System.Threading.Thread.Sleep(1000);
                        Console.Clear();
                        continue;
                    }
                }//닉네임 입력 및 무기지급 (생성완료)
 
                while (menuValue == 5)
                {
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("유저의 데이터를 불러옵니다.");
                    System.Threading.Thread.Sleep(2000);
                    
                    Console.SetCursorPosition(3512);
                    for(int i=0; i<10; i++)
                    {
                        Console.Write("■");
                        System.Threading.Thread.Sleep(500);
                    }
                    Console.Clear();
                    Console.SetCursorPosition(3210);
                    Console.WriteLine("{0}님 환영합니다!\n\t\t\t\t진영 : {1}, 종족 : {2}, 직업 : {3}", newCharacter.characterName, newCharacter.characterCamp, newCharacter.characterTribe, newCharacter.characterJob);
                    Console.WriteLine("\n\t\t\t\t착용 중인 무기 : {0}(데미지:{1})", newCharacter.characterWeapon, newCharacter.characterWeaponDamage);
                    Console.ReadKey();
                }
            }
        }
 
    }
}
 
cs


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