2D Animation, Mecanim, Background
C#/수업내용 2019. 5. 7. 18:32Animation 만들고 Mecanim Parameters 이용하여 재생, Background, Tile 반복이동
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestSunnyLand : MonoBehaviour { public Button idleBtn; public Button runBtn; public Button jumpBtn; public GameObject player; public GameObject backGround; public GameObject tile; private Animator anim; private bool move; private void Awake() { this.anim = this.player.gameObject.GetComponent<Animator>(); } public void Start() { this.StartGame(); } public void StartGame() { this.idleBtn.onClick.AddListener(() => { StartCoroutine(this.OnCompleteAnim("isIdle")); }); this.runBtn.onClick.AddListener(() => { StartCoroutine(this.OnCompleteAnim("isRun")); }); this.jumpBtn.onClick.AddListener(() => { StartCoroutine(this.OnCompleteAnim("isJump")); StartCoroutine(this.Jump()); }); } private IEnumerator MoveBackground() { while (this.move) { this.backGround.transform.position = new Vector3(Mathf.Repeat(Time.time, 15), this.backGround.transform.position.y, this.backGround.transform.position.z); yield return null; } } private IEnumerator MoveTile() { while (this.move) { if (this.tile.transform.position.x > -5f) { this.tile.transform.position = new Vector3(this.tile.transform.position.x - 1.5f * Time.deltaTime, this.tile.transform.position.y, this.tile.transform.position.z); yield return null; } else { this.tile.transform.position = new Vector3(0, 0, 0); } } } private IEnumerator OnCompleteAnim(string name) { var state = this.anim.GetCurrentAnimatorStateInfo(0); if(name == "isRun") { this.anim.SetBool("isIdle", false); this.anim.SetBool("isRun", true); this.move = true; StartCoroutine(this.MoveTile()); StartCoroutine(this.MoveBackground()); yield return new WaitForSeconds(this.anim.GetCurrentAnimatorStateInfo(0).length); } else if(name == "isIdle") { this.anim.SetBool("isRun", false); this.anim.SetBool("isIdle", true); this.move = false; } else if(name == "isJump") { if(state.IsName("isIdle")) { this.StopAllAnim(); this.anim.SetBool(name, true); yield return new WaitForSeconds(this.anim.GetCurrentAnimatorStateInfo(0).length); this.anim.SetBool(name, false); this.anim.SetBool("isIdle", true); } else if(state.IsName("isRun")) { this.move = true; StartCoroutine(this.MoveTile()); StartCoroutine(this.MoveBackground()); this.anim.SetBool("isIdle", false); this.anim.SetBool(name, true); yield return new WaitForSeconds(this.anim.GetCurrentAnimatorStateInfo(0).length); this.anim.SetBool(name, false); this.anim.SetBool("isRun", true); } } } private void StopAllAnim() { var state = this.anim.runtimeAnimatorController.animationClips; foreach(var anim in state) { this.anim.SetBool(anim.name, false); } } private IEnumerator Jump() { bool isJump = true; while (true) { if (isJump) { this.player.transform.position = new Vector3(this.player.transform.position.x, this.player.transform.position.y + 5f * Time.deltaTime, 0); if (this.player.transform.position.y > 1) { isJump = false; } } else if (!isJump) { this.player.transform.position = new Vector3(this.player.transform.position.x, this.player.transform.position.y - 5f * Time.deltaTime, 0); if (this.player.transform.position.y <= 0.1f) { this.player.transform.position = new Vector3(this.player.transform.position.x, 0, 0); break; } } yield return null; } } } | cs |
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