Inventory구현 (창고이동, 제작, 목록 등등)

C#/수업내용 2019. 4. 2. 17:45


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GenericInventory
{
    class App
    {
        public App()
        {
            Console.WriteLine("App 생성자");
        }
        public void StartApp()
        {
            Inventory<HerbItem> herbInventory = new Inventory<HerbItem>();
            Inventory<MagicItem> magicInventory = new Inventory<MagicItem>();
            Inventory<Item> guildWarehouse = new Inventory<Item>();
            ConsoleKey menuKey = ConsoleKey.D1;
            string inputName;
 
            while(menuKey != ConsoleKey.D7)
            {
                Console.WriteLine("1.아이템제작 2.아이템목록 3.아이템검색 4.아이템버리기 5.창고이동 6.아이템변경");
                menuKey = Console.ReadKey().Key;
                switch(menuKey)
                {
                    case ConsoleKey.D1:
                        Console.WriteLine("제작하실 아이템 종류와 품목을 선택하세요");
                        Console.WriteLine("약초 : 평온초 / 은엽수 / 뱀뿌리 / 마법초 / 무덤이끼");
                        Console.WriteLine("마부 : 가속의 서약 / 원소의 격류 / 치명적인 항해");
                        inputName = Console.ReadLine();
                        switch(inputName)
                        {
                            case "평온초":
                                herbInventory.AddItem(new HerbItem(inputName));
                                break;
                            case "은엽수":
                                herbInventory.AddItem(new HerbItem(inputName));
                                break;
                            case "뱀뿌리":
                                herbInventory.AddItem(new HerbItem(inputName));
                                break;
                            case "마법초":
                                herbInventory.AddItem(new HerbItem(inputName));
                                break;
                            case "무덤이끼":
                                herbInventory.AddItem(new HerbItem(inputName));
                                break;
                            case "가속의 서약":
                                magicInventory.AddItem(new MagicItem(inputName));
                                break;
                            case "원소의 격류":
                                magicInventory.AddItem(new MagicItem(inputName));
                                break;
                            case "치명적인 항해":
                                magicInventory.AddItem(new MagicItem(inputName));
                                break;
                            default:
                                Console.WriteLine("제작할 수 없는 아이템입니다.");
                                break;
                        }
                        break;
                    case ConsoleKey.D2:
                        Console.WriteLine("허브가방");
                        herbInventory.PrintItemList();
                        Console.WriteLine("\n마부가방");
                        magicInventory.PrintItemList();
                        break;
                    case ConsoleKey.D3:
                        Console.WriteLine("찾을 아이템 이름을 입력하세요");
                        inputName = Console.ReadLine();
                        var herbTemp = herbInventory.SearchItem(inputName);
                        var magicTemp = magicInventory.SearchItem(inputName);
                        if(herbTemp!=null)
                        {
                            Console.WriteLine("{0}이 가방에 {1}개 있습니다", herbTemp.itemName, herbTemp.itemCount);
                        }
                        else if(magicTemp!=null)
                        {
                            Console.WriteLine("{0}이 가방에 {1}개 있습니다.", magicTemp.itemName, magicTemp.itemCount);
                        }
                        else
                        {
                            Console.WriteLine("가방에 존재하지 않는 아이템입니다.");
                        }
                        break;
                    case ConsoleKey.D4:
                        Console.WriteLine("버릴 아이템 이름을 입력하세요");
                        inputName = Console.ReadLine();
                        var herbSuccess = herbInventory.RemoveItem(inputName);
                        var magicSuccess = magicInventory.RemoveItem(inputName);
                        if(herbSuccess == true || magicSuccess)
                        {
                            Console.WriteLine("{0}를 버렸습니다.", inputName);
                        }
                        else if(herbSuccess == false && magicSuccess == false)
                        {
                            Console.WriteLine("{0}이 가방에 없습니다.", inputName);
                        }
                        break;
                    case ConsoleKey.D5:
                        Console.Write("1.창고에서 가져오기 2.창고에 넣기");
                        var key = Console.ReadKey().Key;
                        bool moveSuccess;
                        switch(key)
                        {
                            case ConsoleKey.D1:
                                moveSuccess = guildWarehouse.MoveWareToInven(ref guildWarehouse.items, ref herbInventory.items, ref magicInventory.items);
                                break;
                            case ConsoleKey.D2:
                                moveSuccess = guildWarehouse.MoveInvenToWare(ref guildWarehouse.items, ref herbInventory.items, ref magicInventory.items);
                                break;
                            default:
                                Console.WriteLine("잘못입력하셨습니다");
                                break;
                        } 
                        break;
                    case ConsoleKey.D6:
                        Console.WriteLine("변경할 아이템의 이름을 입력하세요");
                        string toChangeItem = Console.ReadLine();
                        Console.WriteLine("무슨 아이템으로 변경할까요?");
                        string changeItem = Console.ReadLine();
                        if(herbInventory.UpdateItem(ref herbInventory.items, new HerbItem(changeItem), toChangeItem) == false &&
                        magicInventory.UpdateItem(ref magicInventory.items, new MagicItem(changeItem), toChangeItem) == false)
                        {
                            Console.WriteLine("변경하실 수 있는 아이템이 없습니다.");
                        }
                        else
                        {
                            Console.WriteLine("변경이 완료되었습니다!");
                        }
                        break;
                }
            }
        }
    }
}
 
cs


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GenericInventory
{
    public class HerbItem : Item
    {
        public HerbItem(string name)
        {
            this.itemType = 2;
            this.itemCount = 1;
            this.itemName = name;
        }
    }
}
 
cs


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GenericInventory
{
    public class Item
    {
        public int itemType;
        public string itemName;
        public int itemCount;
 
        public Item()
        {
        }
    }
}
 
cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GenericInventory
{
    public class MagicItem : Item
    {
        public MagicItem(string name)
        {
            this.itemType = 1;
            this.itemCount = 1;
            this.itemName = name;
        }
    }
}
 
cs


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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace GenericInventory
{
    public class Inventory<T> where T : Item
    {
        public List<T> items = new List<T>();
 
        public Inventory()
        {
            Console.WriteLine("인벤토리가 생성되었습니다.");
        }
 
        public void AddItem(T item)
        {
            int addCount = 0;
            foreach (var search in items)
            {
                if (item.itemName == search.itemName)
                {
                    search.itemCount++;
                    addCount = 1;
                    Console.WriteLine("{0}가 가방에 추가되었습니다.", item.itemName);
                    break;
                }
            }
            if (addCount != 1)
            {
                items.Add(item);
                Console.WriteLine("{0}가 가방에 추가되었습니다.", item.itemName);
            }
        }
 
        public bool RemoveItem(string name)
        {
            int removeCount = 0;
            foreach (var search in items)
            {
                if (name == search.itemName)
                {
                    if (search.itemCount != 1)
                    {
                        search.itemCount--;
                        return true;
                    }
                    else if (search.itemCount == 1)
                    {
                        items.RemoveAt(removeCount);
                        return true;
                    }
                }
                removeCount++;
            }
            return false;
        }
 
        public void PrintItemList()
        {
            foreach (var count in items)
            {
                Console.WriteLine("{0}, {1}개", count.itemName, count.itemCount);
            }
        }
 
        public T SearchItem(string name)
        {
            foreach (var search in items)
            {
                if (search.itemName == name)
                {
                    return search;
                }
            }
            return default(T);
        }
 
        public bool UpdateItem(ref List<T> item, T items, string toChangeItem)
        {
            int countUpdate = 0;
            for (int index = 0; index < item.Count; index++)
            {
                if (toChangeItem == item[index].itemName)
                {
                    for (int indexTemp = 0; indexTemp < item.Count; indexTemp++)
                    {
                        if (item[indexTemp].itemName == items.itemName)
                        {
                            item[indexTemp].itemCount++;
                            item.RemoveAt(index);
                            countUpdate = 1;
                            return true;
                        }
                    }
                    if (countUpdate != 1)
                    {
                        item[index] = items;
                        countUpdate = 1;
                        return true;
                    }
                }
            }
            return false;
        }
 
        public bool MoveWareToInven(ref List<Item> warehouse, ref List<HerbItem> herbInventory, ref List<MagicItem> magicInventory)
        {
            int takeItemCount = 0;
            int index = 0;
            Console.WriteLine("무엇을 가져오시겠습니까?");
            Console.WriteLine("창고의 아이템 목록");
            foreach(var item in warehouse)
            {
                Console.Write("{0} {1}개\t", item.itemName, item.itemCount);
            }
            string takeItemName = Console.ReadLine();
            foreach(var item in warehouse)
            {
                if(item.itemName == takeItemName)
                {
                    takeItemCount = 1;
                    break;
                }
                index++;
            }
 
            if(takeItemCount != 1 && takeItemName != "평온초" && takeItemName != "은엽수" && takeItemName != "뱀뿌리" && takeItemName != "마법초" &&
                takeItemName != "무덤이끼" && takeItemName != "가속의 서약" && takeItemName != "원소의 격류" && takeItemName != "치명적인 항해")
            {
                Console.WriteLine("창고에 존재하지 않는 아이템입니다.");
                return false;
            }
            else
            {
                if(takeItemName == "평온초" || takeItemName == "은엽수" || takeItemName == "뱀뿌리" || takeItemName == "마법초" || takeItemName == "무덤이끼")
                {
                    foreach(var search in herbInventory)
                    {
                        if(search.itemName == takeItemName)
                        {
                            search.itemCount++;
                            warehouse.RemoveAt(index);
                            return true;
                        }
                    }
                    herbInventory.Add(new HerbItem(takeItemName));
                    warehouse.RemoveAt(index);
                    return true;
                }
                else if(takeItemName == "가속의 서약" || takeItemName == "원소의 격류" || takeItemName == "치명적인 항해")
                {
                    foreach(var search in magicInventory)
                    {
                        if(search.itemName == takeItemName)
                        {
                            search.itemCount++;
                            warehouse.RemoveAt(index);
                            return true;
                        }
                    }
                    magicInventory.Add(new MagicItem(takeItemName));
                    warehouse.RemoveAt(index);
                    return true;
                }
            }
            return false;
        }
 
        public bool MoveInvenToWare(ref List<Item> warehouse, ref List<HerbItem> herbInventory, ref List<MagicItem> magicInventory)
        {
            int takeItemCount = 0;
            int index = 0;
            Console.WriteLine("무엇을 넣으시겠습니까?");
            Console.WriteLine("자신의 아이템 목록");
            foreach (var item in herbInventory)
            {
                Console.Write("{0} {1}개\t", item.itemName, item.itemCount);
            }
            foreach (var item in magicInventory)
            {
                Console.Write("{0} {1}개\t", item.itemName, item.itemCount);
            }
            string takeItemName = Console.ReadLine();
            foreach (var item in herbInventory)
            {
                if (item.itemName == takeItemName)
                {
                    takeItemCount = 1;
                    break;
                }
                index++;
            }
            if(takeItemCount != 1)
            {
                index = 0;
                foreach(var item in magicInventory)
                {
                    if(item.itemName == takeItemName)
                    {
                        takeItemCount = 1;
                        break;
                    }
                    index++;
                }
            }
 
            if (takeItemCount != 1 && takeItemName != "평온초" && takeItemName != "은엽수" && takeItemName != "뱀뿌리" && takeItemName != "마법초" &&
                takeItemName != "무덤이끼" && takeItemName != "가속의 서약" && takeItemName != "원소의 격류" && takeItemName != "치명적인 항해")
            {
                Console.WriteLine("인벤토리에 존재하지 않는 아이템입니다.");
                return false;
            }
            else
            {
                if (takeItemName == "평온초" || takeItemName == "은엽수" || takeItemName == "뱀뿌리" || takeItemName == "마법초" || takeItemName == "무덤이끼")
                {
                    foreach (var search in warehouse)
                    {
                        if (search.itemName == takeItemName)
                        {
                            search.itemCount++;
                            herbInventory.RemoveAt(index);
                            return true;
                        }
                    }
                    warehouse.Add(new HerbItem(takeItemName));
                    herbInventory.RemoveAt(index);
                    return true;
                }
                else if (takeItemName == "가속의 서약" || takeItemName == "원소의 격류" || takeItemName == "치명적인 항해")
                {
                    foreach (var search in warehouse)
                    {
                        if (search.itemName == takeItemName)
                        {
                            search.itemCount++;
                            magicInventory.RemoveAt(index);
                            return true;
                        }
                    }
                    warehouse.Add(new MagicItem(takeItemName));
                    magicInventory.RemoveAt(index);
                    return true;
                }
            }
            return false;
        }
    }
}
 
cs


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